A new scene I have been working on inspired by the colour palette and detail found in this neglected side street in Cuba. The scene was modeled in Maya, textures are created from photos or generated in zbrush/Xnormal/Photoshop, the final image is taken from Unreal engine. To view wireframe click HERE


This Warehouse scene was modeled and rendered in Maya and the textures where generated in Photoshop from photo source material. To view wireframe click HERE


The Fountain : This model was created entirely in Zbrush. I have utilized many of the tools available in Zbrush4r3 to create the final sculpt.


Archutectural Visulisation render in Vray, the project was to texture, render and model additonal assets for a bedroom in summer.